Revival & Variants
I did it! I finally found a serious upside to the new 1.5 texture pack format! Texture pack “mods” in the form of “patches”. Let me explain:
- In 1.5 the texture pack format is being changed. This doesn’t mean much for the players, but it means quite a lot to the artists. Right now all of the block art for the game is on a single image called terrain.png. In 1.5, that single image is being split up into a bunch of different files for each block. For example, there will be a dirt.png and a cobble.png and a stone.png, etc.
- Because of this new format, it’s incredibly easy to overwrite only certain textures. For example, if you had your own cobblestone textures you really preferred over mine, updating my pack each time would only require you to drag and drop a single cobble.png into the right folder. Before 1.5, you would have to download the pack, open up terrain.png in an image editor, move your custom texture over and save it. Very cumbersome. Using this idea I can…
- Create new texture pack variants using this texture patch idea. I could create a creative variant of Revival without having to manage an entirely new texture pack and keep track of changes to Revival so I can apply them to Revival Creative.
- To put it in simpler terms, I can easily make new texture packs based on Revival without much more work on my end.
If you have any questions you can reach me in one of my forum threads or message me on twitter @The_SMP.
In trying to keep 2263 up to date, it’s become apparent that it’s a much more complicated job than I previously thought (calm down, I’m not abandoning it!). For example, in 1.5 a new sunlight detector block was added that would have been perfect for my solar panel block, but the solar panel block already exists and is attached to the stone half block. What do I do there? I don’t want to change it and mess up everyone’s builds, but there’s really not much else I can make with that sunlight detector.
With 1.5 texture changes and the mod api looming, I’ve been toying with the idea of instead turning 2263 into a mod. Not a big feature packed mod like IndustrialCraft or whatever, it’d be more like a block expansion pack with a sci-fi theme. Of course this wouldn’t happen until the mod api is released. Doing this opens up many new opportunities too, no longer being restricted to existing block functionality (like only certain blocks giving light) and variants (only some blocks having stairs/slabs). I could expand beyond just space stations/ships and add textures for sci-fi city textures as well.
At this point it’s all up in the air for now and nothing is set in stone, but I thought I should warn everyone starting a megaproject about this.